Initially, you’ll drop in as the Commando, a bubble-headed adventurer with a pistol and a handy dodge roll, but as you complete various objectives in the world you’ll unlock new avatars with unique skills. The premise is simple, the execution superb, and the whole experience fills you with joy and awe and lots and lots of swears. Investigating deep space signals goes out the window at this point, replaced by one objective: survive long enough to activate a teleporter that will transfer you out of this immediate hell and into a brand new one. I mean, I say “wave” but there’s really just one, never-ending stream of enemies. Upon landing, the light drizzle of rain and gentle guitar riff has you wondering what all the fuss is about – until the first wave of alien beasts begins to break through the ground. It’s a roguelite sci-fi looter shooter that takes place on a procedurally generated alien world more hostile than a pitbull terrier with a hot fork in its arse cheek, where you and your little crew of space warriors have come to investigate a mysterious signal. It’s an experience that begins gently enough each time, but continues to ramp up and up and up in every conceivable way until a run comes to a crushing end and you realise you’ve been holding your breath for 45 minutes and should, by rights, be dead. I can’t remember the last time I played a game quite as cathartic as Risk of Rain 2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |